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- The Comfort Zone - Keys to Your Chess Success
The Comfort Zone - Keys to Your Chess Success
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€10.00
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- Gormally D.
- Thinkers Publishing
- 264 blz.
- Engels
- 2021
The Comfort Zone: why the tournaments you play; your mindset and your opening choices might be the key to your chess success.
Have you ever wondered why you do well in certain tournaments and not in others? If your opening choices are the right ones? If your attacking play is good, bad, or Tinder swipe left ugly?
In this entertaining account, the author explains how to achieve success in chess we need to understand our what works for us, but to achieve true mastery we should prepare to go beyond our zone of comfort.
Along the way he takes us on a journey through his own world of discovery and explains how he became one of the best chess players in England. It’s a deeply honest and at times tragi-comic memoir as he also reveals his strategy for taking on his biggest rivals and how best to use computers to improve your chess.
Chapter list:
1. The comfort zone.
2. The war against superficiality.
3. How I prepared for the British.
4. The Brooks Koepka method, and the importance of competitive conditioning.
5. Why computers are narrowing opening theory.
6. Understanding with Mr Liem.
7. Grandmaster vs Amateur.
8. How to defeat certain players, and the lockdown tournament.
9. Can you make 12 strengthening moves in a row?
10. Madman theory.
11. Gorm attacks: the good, the bad, and the Tinder swipe left ugly.
12. The platform and the Petroff.
13. Revenge pawn.
CONTENT
005 Key to symbols
007 Introduction
009 Chapter 1. The comfort zone
029 Chapter 2. The war against superficiality
039 Chapter 3. How I prepared for the British
055 Chapter 4. The Brooks Koepka method and the importance of competitive conditioning
081 Chapter 5. Why computers are narrowing opening theory
103 Chapter 6. Understanding with Mr Liem
123 Chapter 7. Grandmaster vs Amateur
143 Chapter 8. How to defeat certain types of players and the lockdown tournament
173 Chapter 9. Kasparov and the rule of twelve strengthening moves
203 Chapter 10. Madman theory
215 Chapter 11. Gorm attacks: the good, the bad and the Tinder swipe left ugly
223 Chapter 12. The platform and the Petroff
241 Chapter 13. Revenge pawn
257 Games index
Have you ever wondered why you do well in certain tournaments and not in others? If your opening choices are the right ones? If your attacking play is good, bad, or Tinder swipe left ugly?
In this entertaining account, the author explains how to achieve success in chess we need to understand our what works for us, but to achieve true mastery we should prepare to go beyond our zone of comfort.
Along the way he takes us on a journey through his own world of discovery and explains how he became one of the best chess players in England. It’s a deeply honest and at times tragi-comic memoir as he also reveals his strategy for taking on his biggest rivals and how best to use computers to improve your chess.
Chapter list:
1. The comfort zone.
2. The war against superficiality.
3. How I prepared for the British.
4. The Brooks Koepka method, and the importance of competitive conditioning.
5. Why computers are narrowing opening theory.
6. Understanding with Mr Liem.
7. Grandmaster vs Amateur.
8. How to defeat certain players, and the lockdown tournament.
9. Can you make 12 strengthening moves in a row?
10. Madman theory.
11. Gorm attacks: the good, the bad, and the Tinder swipe left ugly.
12. The platform and the Petroff.
13. Revenge pawn.
CONTENT
005 Key to symbols
007 Introduction
009 Chapter 1. The comfort zone
029 Chapter 2. The war against superficiality
039 Chapter 3. How I prepared for the British
055 Chapter 4. The Brooks Koepka method and the importance of competitive conditioning
081 Chapter 5. Why computers are narrowing opening theory
103 Chapter 6. Understanding with Mr Liem
123 Chapter 7. Grandmaster vs Amateur
143 Chapter 8. How to defeat certain types of players and the lockdown tournament
173 Chapter 9. Kasparov and the rule of twelve strengthening moves
203 Chapter 10. Madman theory
215 Chapter 11. Gorm attacks: the good, the bad and the Tinder swipe left ugly
223 Chapter 12. The platform and the Petroff
241 Chapter 13. Revenge pawn
257 Games index