- Winkel
- >
- Schaken
- >
- Schaakboeken
- >
- Strategie
- >
- Middenspelstrategie
- >
- Chess Calculation Training Vol. 1: Middlegames
Chess Calculation Training Vol. 1: Middlegames
SKU:
€24.95
€15.00
€15.00
Unavailable
per item
- Romain E.
- Thinkers Publishing
- 234 blz.
- Engels
- 2017
1 available
After writing my exercise book “The Chess Manual of Avoidable Mistakes
– Volume 2”, I wanted to continue in the same spirit by launching another
series of books: “Chess Calculation Training”. This fi rst volume will focus on
middlegames.
I have always found that existing puzzle books, however good they are, only
provide a rather mechanical form of mental training. In this new collection,
you will fi nd exercises to help you improve in specifi c areas of thinking, such
as you may encounter in your own games. To help this, all the problems are
taken from real games, with most of them having taken place in the last year.
The book begins with a warm-up. Aft er that, you will fi nd several types of
exercises. Some of these fall into the same categories as those in my previous
book, as they were readers’ favourites. Other categories are completely
new, for instance: “Find the killer positional move!” or “Find the stunning
winning move!”.
The problems in the book are accessible to players with a level from modest
to confi dent. The most diffi cult ones are marked with an asterisk, while
the most challenging chapter comes with a help page, that you may check
when necessary.
I hope you enjoy solving these 496 puzzles, and look forward to seeing you
again in Volume 2: Endgames.
– Volume 2”, I wanted to continue in the same spirit by launching another
series of books: “Chess Calculation Training”. This fi rst volume will focus on
middlegames.
I have always found that existing puzzle books, however good they are, only
provide a rather mechanical form of mental training. In this new collection,
you will fi nd exercises to help you improve in specifi c areas of thinking, such
as you may encounter in your own games. To help this, all the problems are
taken from real games, with most of them having taken place in the last year.
The book begins with a warm-up. Aft er that, you will fi nd several types of
exercises. Some of these fall into the same categories as those in my previous
book, as they were readers’ favourites. Other categories are completely
new, for instance: “Find the killer positional move!” or “Find the stunning
winning move!”.
The problems in the book are accessible to players with a level from modest
to confi dent. The most diffi cult ones are marked with an asterisk, while
the most challenging chapter comes with a help page, that you may check
when necessary.
I hope you enjoy solving these 496 puzzles, and look forward to seeing you
again in Volume 2: Endgames.