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- 101 Winning Chess Strategies
101 Winning Chess Strategies
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- Dunnington A.
- Gambit
- 128 blz.
- Engels
- 1999
Without strategy, a chess game is just a series of tactical tricks. A good strategy binds together the tactics, and enables a player to make methodical progress towards victory.
This book makes sure you will never be short of winning strategies. Angus Dunnington utilizes his many years of chess playing and training to provide an arsenal of ideas that can be employed in many types of position. These plans have been proven in many grandmaster games, so you can be sure that by using them your game will be soundly based.
Content
006 Introduction
007 Symbols
008 Part 1: Opening
008 01 Attacking the Uncastled King
009 02 Tiptoe down the h - file
010 03 Flush Out the Enemy King
011 04 Punish Careless Play
012 05 Strike while the Iron is Hot
013 06 Rooks Thrive on Open Files
014 07 Early Queenside Pawn Offensive
015 08 Classic Pins Game
016 09 Meet a Flank Attack with Counterplay in the Centre
017 10 The Centre: Dismantle and Occupy
018 11 Don't be Afraid of Ghosts
019 12 Closing the Centre Invites a Deadly Flank Attack
020 13 Hinder Your Opponent's Development
021 14 One Weakness Leads to Another
022 15 Hanging Pawns
023 16 White's d6 - knight
024 17 Respect Her Majesty
025 18 Tempt the Queen with your b - pawn
026 19 The Practical Piece Sacrifice
027 20 Opposite - Side Castling: Strike a Balance
028 Part 2: Middlegame
028 21 Fuel the fire
029 22 Eliminate the Leader
030 23 Inducing Weaknesses in the Castled Structure
032 24 Calm Defence Wins Games
033 25 Lure the Pawns Forward
034 26 What is a Queen Worth ?
035 27 Attack and Defence
036 28 Centralization
037 29 Taking over a Colour Complex
039 30 Domination of the Only Open File
041 31 Nurture Your Space Advantage
043 32 Domination of a Square in Enemy Territory
044 33 Prisoner
045 34 IQP: Punish Stereotyped Blockading
046 35 Exploiting the Backward c6 - panwn
048 36 A 'Dim' Knight Can Cost You Daer
049 37 Make Your Opponent's Passive Piece Disappear
051 38 Opposite-Coloured Bishops with Major Pieces:
051 The Initiative can be Decisive
052 39 Don't be Greedy; Invest Your Booty !
053 40 Swinging Rooks
054 41 The 'V Pawn Bind
055 42 Transformation of a Knight
057 43 A Knight in the Centre can be Worth a Rook
059 44 The Dormant b2 - bishop
060 45 Mobilize Your Majorority
061 46 Karpov's Anti-IQP Treatment
063 47 Creeping Pawns
064 48 Prise Open a Fixed Pawn Cluster
065 49 The Paralysing Pin
066 50 Major Pieces in the Middlegame: The Third-Rank Two - Step
067 51 Backward ' French' e6 - pawn
068 52 Bishop-Pair: The Roving Bishop
069 53 Change the Scene with an Exchange Sacrifice
070 54 Rook and Two Knights Tame Two Rooks
071 55 Minority Attack
073 56 The Queenless Pawn - Storm
074 57 The h4-d8 Pin
075 58 Attack in the Direction of Your Pawn - Chain
077 59 Attack the Base of a Pawn - Chain
078 60 If You Resign, You Lose !
Part 3: Endgame
079 61 King + pawn vs king: Horse and Cart
080 62 Typical S+A Ending: Bite the Bullet !
081 63 Rooks Belong Behind Passed Pawns
082 64 Cut Off the Enemy King in Rook + Pawn Endings
083 65 Multiple Passed Pawns in Rook + Pawn Endings
084 66 Rook + 2 vs Rook + 2: Win the Race then Win the Game
086 67 Double Rook Endings: Be Active!
087 68 Rook + Pawn vs Bishop + Pawn: The King
088 69 Two Rooks vs Rook + Bishop: Create a Passed Pawn
089 70 Rook vs Knight: A Defensive Fortress Built with Straw
090 71 Rook + Bishop vs Rook: Know the Winning Technique
092 72 Rook vs Pawn: Nifty Rook
093 73 Rook + Bishop vs Rook + Knight: Outside Passed Pawn Decides
094 74 Good Bishop vs Bad Bishop
095 75 Bishop + Pawn Ending: Dislodge the Defending Bishop
096 76 Bishop + Panwn Ending: Pawns on the Same Colour as the Bishop are a Liability
097 77 Winning Strategy in Opposite - Coloured Bishop Ending
098 78 Bishop's Superiority over Knight in Ending with Pawns on Both Wings
099 79 i.+4 vs £H-3 on Same Side: Careful Handling
100 80 Bishop-Pair vs Knight-Pair: Bishops Dominate with Pawns on Both Flnaks
102 81 Bishop and Pawns vs Pawns: Close Out and Blockade
103 82 What a Difference a Rank Makes in Knight Endings
104 83 Active Pieces can Decide - Even in a Symmetrical Knight Ending
105 84 Good Knight vs Bad Bishop
106 85 Knight and Pawns vs Pawns: Blockade and Conquer
107 86 Queen Ending: Head for the Hills
108 87 Queen + Opposite-Coloured Bishops: A Lesson in Geometry
110 88 Queen + Pawns vs Rook + Pawns: Unhinge the Rook
111 89 Queen vs Rook, Bishop and Knight: Connected Pawns Team up with the Queen
113 90 Rook + Bishop vs Rook: Adding Queens Favours the Minor Pieces
114 91 Active Rook vs Passive Bishop and Knight
115 92 The Powerful Queenside Majority in Major - Piece Endings
117 93 The Smallest Advantage can be Decisive
118 94 Regrouping Pieces in Fixed Pawn Endnings
120 95 Opening a New Front of Attack
121 96 Rook and Knight(s) Torment the Cornered King
122 97 Communication
123 98 Significance of the Bishop - Pair
124 99 The Ultimate Breakthrough
125 100 Use Your King !
126 101 Don't Try to See Too Much; Play it Out on the Board !
127 Index of Players
This book makes sure you will never be short of winning strategies. Angus Dunnington utilizes his many years of chess playing and training to provide an arsenal of ideas that can be employed in many types of position. These plans have been proven in many grandmaster games, so you can be sure that by using them your game will be soundly based.
- Attacking and defensive strategies
- Guidance on when to adopt particular plans
- Lessons from grandmaster games distilled into user-friendly form
- Tips from an Olympiad trainer
Content
006 Introduction
007 Symbols
008 Part 1: Opening
008 01 Attacking the Uncastled King
009 02 Tiptoe down the h - file
010 03 Flush Out the Enemy King
011 04 Punish Careless Play
012 05 Strike while the Iron is Hot
013 06 Rooks Thrive on Open Files
014 07 Early Queenside Pawn Offensive
015 08 Classic Pins Game
016 09 Meet a Flank Attack with Counterplay in the Centre
017 10 The Centre: Dismantle and Occupy
018 11 Don't be Afraid of Ghosts
019 12 Closing the Centre Invites a Deadly Flank Attack
020 13 Hinder Your Opponent's Development
021 14 One Weakness Leads to Another
022 15 Hanging Pawns
023 16 White's d6 - knight
024 17 Respect Her Majesty
025 18 Tempt the Queen with your b - pawn
026 19 The Practical Piece Sacrifice
027 20 Opposite - Side Castling: Strike a Balance
028 Part 2: Middlegame
028 21 Fuel the fire
029 22 Eliminate the Leader
030 23 Inducing Weaknesses in the Castled Structure
032 24 Calm Defence Wins Games
033 25 Lure the Pawns Forward
034 26 What is a Queen Worth ?
035 27 Attack and Defence
036 28 Centralization
037 29 Taking over a Colour Complex
039 30 Domination of the Only Open File
041 31 Nurture Your Space Advantage
043 32 Domination of a Square in Enemy Territory
044 33 Prisoner
045 34 IQP: Punish Stereotyped Blockading
046 35 Exploiting the Backward c6 - panwn
048 36 A 'Dim' Knight Can Cost You Daer
049 37 Make Your Opponent's Passive Piece Disappear
051 38 Opposite-Coloured Bishops with Major Pieces:
051 The Initiative can be Decisive
052 39 Don't be Greedy; Invest Your Booty !
053 40 Swinging Rooks
054 41 The 'V Pawn Bind
055 42 Transformation of a Knight
057 43 A Knight in the Centre can be Worth a Rook
059 44 The Dormant b2 - bishop
060 45 Mobilize Your Majorority
061 46 Karpov's Anti-IQP Treatment
063 47 Creeping Pawns
064 48 Prise Open a Fixed Pawn Cluster
065 49 The Paralysing Pin
066 50 Major Pieces in the Middlegame: The Third-Rank Two - Step
067 51 Backward ' French' e6 - pawn
068 52 Bishop-Pair: The Roving Bishop
069 53 Change the Scene with an Exchange Sacrifice
070 54 Rook and Two Knights Tame Two Rooks
071 55 Minority Attack
073 56 The Queenless Pawn - Storm
074 57 The h4-d8 Pin
075 58 Attack in the Direction of Your Pawn - Chain
077 59 Attack the Base of a Pawn - Chain
078 60 If You Resign, You Lose !
Part 3: Endgame
079 61 King + pawn vs king: Horse and Cart
080 62 Typical S+A Ending: Bite the Bullet !
081 63 Rooks Belong Behind Passed Pawns
082 64 Cut Off the Enemy King in Rook + Pawn Endings
083 65 Multiple Passed Pawns in Rook + Pawn Endings
084 66 Rook + 2 vs Rook + 2: Win the Race then Win the Game
086 67 Double Rook Endings: Be Active!
087 68 Rook + Pawn vs Bishop + Pawn: The King
088 69 Two Rooks vs Rook + Bishop: Create a Passed Pawn
089 70 Rook vs Knight: A Defensive Fortress Built with Straw
090 71 Rook + Bishop vs Rook: Know the Winning Technique
092 72 Rook vs Pawn: Nifty Rook
093 73 Rook + Bishop vs Rook + Knight: Outside Passed Pawn Decides
094 74 Good Bishop vs Bad Bishop
095 75 Bishop + Pawn Ending: Dislodge the Defending Bishop
096 76 Bishop + Panwn Ending: Pawns on the Same Colour as the Bishop are a Liability
097 77 Winning Strategy in Opposite - Coloured Bishop Ending
098 78 Bishop's Superiority over Knight in Ending with Pawns on Both Wings
099 79 i.+4 vs £H-3 on Same Side: Careful Handling
100 80 Bishop-Pair vs Knight-Pair: Bishops Dominate with Pawns on Both Flnaks
102 81 Bishop and Pawns vs Pawns: Close Out and Blockade
103 82 What a Difference a Rank Makes in Knight Endings
104 83 Active Pieces can Decide - Even in a Symmetrical Knight Ending
105 84 Good Knight vs Bad Bishop
106 85 Knight and Pawns vs Pawns: Blockade and Conquer
107 86 Queen Ending: Head for the Hills
108 87 Queen + Opposite-Coloured Bishops: A Lesson in Geometry
110 88 Queen + Pawns vs Rook + Pawns: Unhinge the Rook
111 89 Queen vs Rook, Bishop and Knight: Connected Pawns Team up with the Queen
113 90 Rook + Bishop vs Rook: Adding Queens Favours the Minor Pieces
114 91 Active Rook vs Passive Bishop and Knight
115 92 The Powerful Queenside Majority in Major - Piece Endings
117 93 The Smallest Advantage can be Decisive
118 94 Regrouping Pieces in Fixed Pawn Endnings
120 95 Opening a New Front of Attack
121 96 Rook and Knight(s) Torment the Cornered King
122 97 Communication
123 98 Significance of the Bishop - Pair
124 99 The Ultimate Breakthrough
125 100 Use Your King !
126 101 Don't Try to See Too Much; Play it Out on the Board !
127 Index of Players